arghwhat 21 hours ago

These interfaces can be cute to play with, but there's a reason that fbdev is deprecated on Linux - it's not a good interface outside toy examples. wscons may be more powerful, but I don't think it can be used to fully enable modern accelerated display devices, although do correct me if I'm wrong.

Despite some confusion in terminology, modern interfaces also operate on frame buffers, but with an API for switching them out atomically. Likewise, your display server (at least modern ones) just take your client window as a completed frame buffer, and mainly serve to let multiple applications all show their frame buffers without having to worry about what other applications are doing. Frame buffers all the way down, just with support for DMA, atomicity, fancy formats and color spaces, etc.

You can use the appropriate modern APIs to make a single, exclusive graphical application with all the benefits of modern display hardware easily enough. That is, after all, what your display server is. You just don't gain much - just a little bit of saved sideband IPC.

X11 makes it seem like a display server is a complicated thing that has to support drawing and what not, but with alternatives like Wayland, a full screen client buffer is handed off zero-copy from the client application tot he hardware without being looked at.

  • jmmv 21 hours ago

    > wscons may be more powerful, but I don't think it can be used to fully enable modern accelerated display devices, although do correct me if I'm wrong.

    As I mentioned in the text, I think that's the difference between WSDISPLAYIO_MODE_MAPPED and WSDISPLAYIO_MODE_DUMBFB. The former allows access to the hardware registers whereas the latter does not. Obviously, if you choose to use the former, then you are tied to a specific graphics driver. (But I'm not sure of this.)

    And yes, agree, what I described is not great for performant results, but there is a lot you gain from the simplicity of this approach if all you want is toy around. I feel we lost a lot of this simplicity over the years, but it's "still there" if you don't care about optimal performance.

    • arghwhat 18 hours ago

      > I feel we lost a lot of this simplicity over the years, but it's "still there" if you don't care about optimal performance.

      You lost some simplicity in going "straight to the metal", but at the same time it never really went straight to the metal because things have not actually worked that way for ages, nor do anyone really want to deal with exclusive access.

      On the other hand, you can make a window with a shm buffer on your display server, giving you the same drawing simplicity of the old interfaces but without having to deal with fbdev, evdev, exclusive access, etc. - with that in mind, I do not think anything educational was lost.

      No harm in playing around though.

    • taeric 20 hours ago

      Completely agreed on the feeling that we lost a lot by moving away from some of the simpler interface options. Particularly for introductory and play purposes. Specifically, even.

pjmlp a day ago

On a parallel note, this brought memories of SVGALib.

https://en.m.wikipedia.org/wiki/SVGALib

  • lizknope an hour ago

    I remember running "sdoom" instead of "xdoom" on Linux. It did seem faster on sdoom using SVGAlib.

  • keyle 17 hours ago

    Never heard of it before, interesting!

    • pjmlp 8 hours ago

      Yeah, it was a long time ago that it mattered, grey dog over here.

seba_dos1 17 hours ago

> Same font, same colors, same… everything? Other than for the actual text they display, they look identical, don’t they?

Funny to see that written under two screenshots with clearly different fonts, and even different colors (though not so clearly; but still different enough to make me check).

  • jmmv 17 hours ago

    It’s the same font data but not the same rendering code. The spacing between the characters is probably different.

    • seba_dos1 16 hours ago

      It's not. Just look at it please! Glyphs are completely different. One font is serif, one is sans-serif. It's the most obvious when you look at p, y, r, a, s...

      • jmmv 16 hours ago

        Hah, I was convinced I picked the same font file from NetBSD... and didn't really notice the difference on the small screen I'm running this on!

segasaturn 21 hours ago

I remember Links, the text-based browser that runs in your terminal, had a framebuffer mode that you could use to get rudimentary graphical web browsing on a system with no X11 installed.

makz 15 hours ago

Awesome! I was thinking about playing with this on some BSD like two months ago.

ykonstant 21 hours ago

Very nice, I am very interested in raw framebuffer graphics and applications.

synergy20 15 hours ago

i think that's what sdl provides? except sdl can do more

  • incanus77 14 hours ago

    No, SDL provides a window/context in the existing windowing layer.

    • synergy20 4 hours ago

      I think sdl works directly with fb when using fb as a backend,no windows system is needed

    • bregma 6 hours ago

      SDL can provide a context in the native windowing system, if you ask it to. Or not. You have to ask for it though, it's not the default.